
| This page was updated on: Sunday, January 02, 2000 |
Atari 5200
SuperSystem
The Atari 5200 SuperSystem premiered in 1982, and was the successor to the venerable Atari 2600, which dominated the first wave of cartridge-based home videogame systems. The 5200 offered improved graphics and several features not found on any other system during its time.

Atari 5200 SuperSystem
When the 5200 was first unveiled, Atari had solid reasons for optimism. After all,
beneath the sleek, uncluttered exterior of the unit lurked the throbbing power of a 16K
computer designed specifically to play high-quality games. The heart of the
SuperSystem was, in essence, an Atari 400/800 computer, the most powerful 8-bit home
computer system of its era, and thus games could theoretically be easily (and rapidly)
ported between the two machines.

Robotron: 2084, Pac-Man, Joust, and Mario Brothers
Click on images to enlarge
The controllers have a small calculator-sized
numeric keypad and two fire buttons are located at each side. The controller was a
gallant attempt at cross-breeding the trak-ball and conventional joystick. It uses
an analog control mechanism, offering a full 360 degrees of mobility instead of the usual
4 or 8 positions. There is a speed control built-in, which, on specific cartridges,
allows the player to speed up the action. The harder the stick is pushed to any
given direction, the faster the on-screen moving object will zip across the
playfield. Also found on the controller is a "pause" button which enables
the player to put any game on hold for as long as he likes.
This now-standard feature on modern systems was first pioneered on the 5200. Atari's
attempt at revolutionizing the joystick, however, turned out to be a mixed bag.
The controllers do not self-center, making games like Pole Position and Star
Raiders a joy to play. On the other hand, games that demand precise, 4-way input
from the player (like Pac-Man) can be an exercise in frustration for many gamers. In
addition, the joysticks are infamous for being among the most unreliable controllers ever
made.

Atari 5200 Joystick Controller
Fortunately, several third party companies "got on the stick" and offered gamers more reliable and responsive controller options. Wico, famous for its arcade joysticks, designed a self-centering analog joystick and a replacement keypad. Coin Controls released the Competition Pro Joystick; a sturdy two-button, arcade-quality stick. A company called Newport Controls developed the Control Guide; a snap-on adapter which fits on top of existing 5200 joysticks and allows for more precise movement in games which need accurate 4-way control.
Probably the most sought after device is the Masterplay Interface from Electra Concepts (also known as Intellicon). This dandy piece of hardware allowed 5200 owners to use any 9-pin 2600 compatible joystick with their favorite supersystem games. Lastly, Gim Electronics is believed to have produced a similar interface, as well as a 5200 version of their popular Fire Command joystick.

Defender, Frogger, Ms. Pac-Man, and Popeye
Click on image to enlarge
Although the 5200 enjoyed moderate success
during its heyday, the gaming public never completely warmed to the SuperSystem, and the
"Great Videogame Crash of 1983" helped to seal its fate along with the rest of
the home videogame consoles.
The software selection at launch consisted mostly of proven but tired classics that failed
to utilize the 5200's audio/visual talents.
Titles such as Super Breakout, Galaxian and Space Invaders were unsuccessful in generating
excitement among gamers who were looking for the "next wave" in console gaming.
Once the system passed through its introductory period, however, Atari began to
liberally salt the 5200 library with glittering new gems like Qix, Vanguard,
Robotron:2084, Space Dungeon, Pengo, Joust and Ms. Pac-Man. Atari also had first
call on games marketed by its coin-op arm, which brought arcade hits such as Dig Dug, Pole
Position and Centipede home.
By the time the 5200 was settled in with a respectable library of quality titles, however,
it was too late. The Great Crash of 1983 was well under way, and the 5200 joined the
likes of Colecovision, Vectrex, Intellivision and others as the home console market came
crumbling down. As a result, there is an inordinately high number of prototypes which
exist for the 5200.
Upon hindsight, the reasons as to why the 5200 never became the sales success that Atari
had hoped are quite apparent. Despite being a large company for its time, not even a
behemoth like Atari had the means to support four product lines with quality games for
each (2600, 5200, 400/800 and coin-op). Resources which should have been allocated
for 5200 game development went instead to the 2600, a system which was on its last legs
and already saturated with software from Atari and its third party publishers. In
addition, the fact that the 5200 was not compatible with the 2600 put off many 2600 owners
who had accumulated a substantial library of games for the system (a 2600 adapter which
allowed the older 2600 games to be played on the 5200 was later released).
Furthermore, although the 5200 was a quantum leap beyond the 2600 in terms of technology,
the SuperSystem was not that much better than Colecovision and Vectrex. But perhaps
the main factor that led to the doom of the 5200 -- and, for that matter, the entire home
gaming industry -- was the result of the rapid price drop of affordable game-oriented
computers like the Atari 800XL and Commodore 64, both of which were sub-$300 gaming
machines that also doubled as computing and productivity devices.

5200 Box Art from Centipede, Dig Dug, Mario Brothers, and Pole
Position
Today, the Atari 5200 is a favorite among
retrogamers, nostalgists and collectors. While many of the coin-op translations have
subsequently been improved upon by modern systems, there are an abundance of compelling
games that no gamer should be without. Space Dungeon, Rescue on Fractalus, Qix,
Beamrider, Gremlins, Bounty Bob Strikes Back (the spectacular sequel to Miner 2049er),
Pengo, Wizard of Wor, Berzerk, Missile Command and Centipede are some of the shining stars
among the impressive repertoire of 5200 cartridges.
The latter two are especially enjoyable when played with the optional Trak-ball
controller. For those who are more gamer than collector and have $125 to burn, he or
she can purchase a 5200 multicart from Sean Kelly. Not only does the multicart
contain every released game in the 5200 library, but virtually every prototype game known
to exist is included as well! And that's a good thing when you consider that the
SuperSystem has an outrageously large amount of prototypes, some of which are fantastic.
(Jr. Pac-Man, Xari Arena, Meebzork, Millipede and Track and Field come to mind).
Despite its relative small library of games and being a lukewarm seller in the early 1980s (compared to the 2600), the Atari 5200 has a significant following of die-hard enthusiasts and collectors who recognize its excellence as a gaming machine. And that, folks, speaks volumes about a home videogame system that rode off into the sunset over a decade ago!
Portions of this page are courtesy of the
ATARI 5200 FAQ.